![]() ![]() The end result is that acquiring a new target is far less predictable and takes a lot more getting used to, especially between different weapon categories. Heavier weapons should have more momentum - I'm looking at you, LMGs! What we should rather have is (and I'll say it again) weapon momentum- your weapon should continue moving for a bit even after mouse input stops, so that it is a matter of extreme skill to take those instant snap shots. Right now, the weapon moves only as far as your mouse does, so the on-screen result is tied directly to the mouse input. Yes, weapon momentum is what we are looking for. I had a realisation just last night, like a diamond bullet right in my forehead, that (and this may have been brought up I'm quite sure it has) what we're looking for is not the sway itself, but weapon momentum.
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